How do you bake Ambient Occlusion in a blender?

How do you bake Ambient Occlusion in a blender?

Baking Ambient Occlusion maps in Blender is relatively straightforward. At its simplest all that needs to be done is for a mesh object to be selected, the “Bake” button in “Render” properties clicked, and the resulting image saved.

How do you bake a 2.7 blender?

2 Answers

  1. UV unwrap your object.
  2. Create a new image in the UV/image editor ( Alt + N or Image > New).
  3. Add a texture node to the objects material(s) and select the new image.
  4. With the texture node selected, press bake in Properties > Render settings > Bake:

What is baked Ambient Occlusion?

Ambient occlusion (AO) approximates how much ambient lighting (lighting not coming from a specific direction) can hit a point on a surface. It darkens creases, holes and surfaces that are close to each other. These areas occlude (block out) ambient light, so they appear darker.

How do you bake multiple materials in blender?

To make this work properly, you need to have an active Image Texture with your new image file in each material you have in this model. Basically, what you have to do now, is to CTRL+C on Image Texture in Everything material, visit each other material and CTRL+V. Then baking will give you appropriate result.

How do you bake ambient occlusion for a texture?

Next, go to the Rendertab and under the Bakesection, set the Bake Modeto Ambient Occlusion. Then hit the Bakebutton and wait as the ambient occlusion map is baked for you. You can watch the progress as the texture is created in the UV/Image Editorand the progress bar at the top of Blender.

What can you do with baking in Blender?

Baking textures like base color or normal maps for export to game engines. Baking ambient occlusion or procedural textures, as a base for texture painting or further edits. Creating light maps to provide global illumination or speed up rendering in games. Baking is not supported on OptiX GPU rendering.

What are the channels to bake in Blender?

Axis to bake into the red, green and blue channel. Bake shading on the surface of selected objects to the active object. The rays are cast from the low-poly object inwards towards the high-poly object.

How do you make an AO map in Blender?

If you only need an AO map, Blender can do it for you automatically. First, split the viewport by clicking and dragging the grip found in the top right corner of the 3D viewport out from the left to the center of the window. Set the new viewport to the UV/Image Editor: Now Hit Tab to enter Edit Mode.

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